The virtual reality system very well may have been the most important consumer gadget to be released last year, and for all the critiques and praise that have pushed it through 2016, it’s clear we’re still looking at a technology that hasn’t scratched its fullest potential.
For better or worse, Facebook’s Oculus has been the poster boy for VR and will likely continue to be. The Kickstarter-backed company sent ripples through tech communities in 2014 when it was announced that Facebook would be acquiring it for $2 billion. It hasn’t exactly been smooth sailing since then, the company has filled Facebook’s year with a disproportionate amount of bad press that will undoubtedly provide a nice background to whatever David Fincher film eventually chronicles the rise of Oculus VR.
For Facebook, creating industry-standard hardware may be the easiest challenge they have. The real task is getting a world of users to let go of their skepticism and give VR a shot. Oculus may have had a rougher start with the first iteration of the Rift than many would have hoped, but Facebook is still showing a surprisingly level-headed vision for a technology that’s final form still dwells beyond the horizon.
For Facebook, creating industry-standard hardware may be the easiest challenge they have. The real task is getting a world of users to let go of their skepticism and give VR a shot. Oculus may have had a rougher start with the first iteration of the Rift than many would have hoped, but Facebook is still showing a surprisingly level-headed vision for a technology that’s final form still dwells beyond the horizon.
No comments:
Post a Comment